Product Catalog
Every product is built around a single principle: the mechanic is the lesson. Students don't read about concepts — they operate them. Each product includes a silent pre-check, structured feedback, and a printable Learning Gain report for instructor records.
A retro arcade typing game where letters, words, and sentences fall from the sky as missiles — type them correctly to destroy them. Includes a full typing trainer with Practice, Run, and Test modes. Test mode produces a printable certificate with WPM, accuracy, and error count.
A 3D interactive simulator where students identify components through a pairing exercise, then assemble a PC in the correct technical sequence. Features prerequisite-locked assembly order, real-time feedback, and a printable completion report for instructor records.
A bilingual arcade game covering 3,500 years of computing history — from the abacus to generative AI. Players classify technological milestones against a running timeline under time pressure, earning scores based on accuracy and speed. Includes a silent pre-check and a printable Learning Gain report.
A classification and connection simulator where students identify 12 devices by category — input, output, storage, or mixed — then select the correct port for each. Features bilingual ES/EN support, a silent pre-check, and a printable Learning Gain report with two independent sub-gains.
A classification game where students sort 16 everyday applications by platform and function, with locked-step logic and four deliberately ambiguous cases — Canva, Google Docs, Discord, Duolingo — that surface the gray areas of how software actually gets categorized. Includes a silent pre-check and a printable Learning Gain report with two independent sub-gains.
A virtual file system simulator where students navigate a folder tree and route 12 files to their correct destination in a simplified OS environment. A strict two-step mechanic — navigate first, then route — ensures both skills are measured independently. Every error costs the system health, not the student's score.
Productivity software, networks, security, and digital citizenship. Additional modules planned for 2026–2027.
Fraction Builder, Cell Assembler, Word Defender, and more. Interactive tools designed for tutoring and home learning at the elementary level.